
Flinging the burlap buccaneer around increasingly complex stages is immensely satisfying, and even though it still won’t satisfy platforming purists, there’s a lot to like about the level design. There’s still a weightless sensation to Sackboy’s movements, but the controls feel much tighter this time around.
#BUST A MOVE 4 PS VITA TOUCH SCREEN SERIES#
Gimmicks aside, though, LittleBigPlanet PS Vita is arguably the best entry in the series as a pure platformer. There are occasions when you’ll find yourself playing finger twister with the console in order to reach the screen while keeping your thumbs on the analogue sticks, but these moments are fleeting frustrations rather than prolonged problems. Everything is colour coded, so green blocks indicate when you need to spread your fingers around to the rear touch pad, while blue blocks signify that something needs to be groped from the front. As such, you’ll mostly be reaching into the screen to create makeshift bounce pads and tinkle on piano keypads. The touch screen is, of course, pivotal to the experience – but the developer has resisted the temptation to overuse it. It’s such a simple tweak, but it brings new life to an otherwise familiar idea – and LittleBigPlanet PS Vita is positively brimming with that kind of creativity. But instead of just targeting the missiles with the analogue stick, the game allows you to draw new pathways with a stroke of the touch screen. Familiar they may be – but, impressively, the developer has found a way to make them feel unique again.ĭuring one short sequence of the campaign, for example, the creatinator is used as a rocket launcher to remove sticky bubblegum from platforms and unlock new pathways. Unsurprisingly, you unlock access to a slew of gadgets along the way, including old favourites such as the creatinator, grappling hook and grabinator. Throughout the campaign, you're transported to an American-inspired roller-coaster outback, an opium-induced wonderland and a futuristic city built out of old forgotten technology. Tarsier takes its time introducing all of the title’s mechanics, opting to gradually funnel in new ideas across a plethora of different backdrops. Like the eclectic cast, the gameplay is delightfully varied too.

Couple that with the PlayStation Vita’s wealth of interface and connectivity improvements, and you have the ingredients for the handheld’s greatest game thus far. Not only has the studio managed to accurately trace the blueprints built by Guildford’s greatest – it’s also imbued the series with its own unique ideas. We daresay the absence of series creators Media Molecule will prompt some of you to wear a frown like two deft jabs on the right-side of the D-pad, but newcomer Tarsier has done an outstanding job. In fact, this may just be the most impressive outing in the Imagisphere to date.
#BUST A MOVE 4 PS VITA TOUCH SCREEN PORTABLE#
Sackboy’s maiden craftworld campaign may have been animated by the DualShock 3, but LittleBigPlanet PS Vita is one of those not-so-infrequent portable releases that proves there’s a place for the platform holder’s greatest mascots on the move. Sony is often criticised for shrinking its home console franchises down to handheld size – but, despite the best efforts of its detractors, that commentary doesn’t always hold weight.
